Mesh Optimizer

This was a  project made for my college finals, the task was to reduce the polygon count on a unity scene without using any sort of 3d modelling programm, I’ve achived that merging the same 3d models in a single one and eliminating the faces that were not seen.

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I'm a Game Programmer. Contact me!

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michelangelonigro99@gmail.com

P.IVA 07239960482

Italy, FI

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